﻿using Game1942.Library.Background;

namespace Game1942.Library.Weapons
{
    class AdaptableTorpedo : Torpedo
    {
        public AdaptableTorpedo(Point posiTion, bool playerTeam, bool homing)
            : base(posiTion, playerTeam, homing)
        {
        }

        public override int HarmSomebody(int enemyEnergy)
        {
            return enemyEnergy/2;
        }
    }
}
